Kaboom!
You had to wait quite a long time, but finally we finished our project for the fourth semester: Kaboom! A “real-time-strategy-second-person-3d-shooter”, made with jMonkeyEngine in Java. The...
View Article2DA – Typoanimation
After a huge summer slump I finally woke up to post something new up here. As the final assignment in 2D Animation we had to create a typoanimation with Adobe AfterEffects. It’s not really my favourite...
View ArticleAlMeCr – Game of Life
The 5th Semester is pretty much relying on projects rather than assignments. Projects are bigger and take longer. So, well, now I got a good excuse why I didn’t post anything lately. Fortunately we are...
View ArticleShader – 3 little projects
It’s been a long time since I updated my blog, sorry for that (it seems, sorry is one of my most used words here). Altough many things happened since my last entry. Projects were finished, I got some...
View ArticleHeroes’ Destiny
As a project for the 5th Semester, we decided to go along and find something we can write our bachelor term paper about. Since we all wanted to do something with games, all in a different way, there...
View ArticleIn2DVoid
New year, new semester, new topics. No! I want to make games, and that’s what I do. Our first big project in Interactive Media is a game. In the first semester, we (Nico Harather & I) wanted to...
View ArticleComputer Vision – Term Report
I know, it’s been a long time since I last updated my blog. Sorry for that. The second one was a hell of a Semester. Very interesting topics, though a lot of work. It wasn’t a very good choice picking...
View ArticleCurt & Francis in Candyland
Since In2DVoid was intended to be a prototype for a 2.5D Coop Jump’n’Run game, we had to bring something that comes close enough to that. Curt and Francis are back, a bit different than before. Nico...
View ArticleThe Awesome Sidescroller
The 2nd semester was really stressful. Many projects, 4ECTS more than recommended and no time for anything (that’s why we couldn’t finish Candyland). One of those projects was the main target of a...
View ArticleCPGD – Syblocks
The grades in the 3rd semester course “Cross Platform Game Development” depended on a small gameproject, which had to be released on at least two platforms. One of them had to be a mobile platform....
View ArticleProject Flome
This project was our first full semester project. We had to form teams and think of something like “alternative user interface”. Not all of us got that point and some did something completely different...
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